Now, I am sure it may seem premature to be talking rF3 here, but big things usually take time to develop and with an official ISI forum at my disposal there is a greater chance of someone taking a suggestion into serious consideration.
Let me introduce you all to the world of Outerra, literally the world. Outerra is an OpenGL powered "3D planetary engine for seamless planet rendering from space down to the surface. Can use arbitrary resolution of elevation data, refining it to centimeter resolution using fractal algorithms. Unlimited visibility, progressive download of data, procedural content generation. Integrated vehicle and aircraft physics engines. Embedded web browser for web service integration." -brano.kemen(creator and my personal hero)
Maybe a video could explain better. I would watch the entire thing but the "ground vehicle" section starts at 8:20.
Now, the only vehicle currently implemented is a Tatra 8x8 and the physics engine currently in use is the open source "bullet" engine. Note: This is an old video and Brano has since apologized for leaving the ground collision mesh so large (I think it was 30CM?) and it is now lowered to "I think" a 15CM grid, if you didn't notice the wheels not perfectly driving over the visible ground mesh don't worry, nobody else did either! Brano from my personal experience on the forums is a very very VERY meticulous coder with an almost relentless ability to improve details that any normal human would have said "good enough" ages ago, and for that I respect him!
Brano says, any physics engine could be implemented into the Outerra game engine and therefore take advantage of all the other features in it. So a custom made rFactor vehicle specialized physics engine could simply be plugged in.
It is almost hard to put into words the benefits of using Outerra for just about ANY type of sim and yes "Flight-Simmers" have already latched on like leaches all over it for a future replacement to M$ Flight Sim and other specifically built plane simulators. But to me that just seems like a waste of the insanity that Brano has put into the surface interactions and other extreme and insane details on the ground. EXAMPLE
"The engine has no problems with terrain resolution (as is apparently the case with many planetary engines), to the extent that asphalt can have actual thickness - I think it's 3cm now (~1.2inch)." -Brano
That blurb above is taken from his developers blog (http://outerra.blogspot.com/) explaining roads in Outerra - http://outerra.blogspot.com/2010/05/...ata-roads.html
Now how do you make roads? Why let me clue you in.
So can you imagine going to the Eiffel mountain in Germany and having Outerra lay down some laser scan data for the entire Nordschliefe with an accuracy of <1CM. A custom model or two and I could guarantee a race environment unmatched in the virtual world. So now can you imagine every race track on earth in its correct spot on a 1:1 scale map of the entire world? Can you imagine outside of those race tracks a fully automatically generated road system as complex and wide-spread as the real road systems it is based on.
Want to drive the Stelvio Pass? Outerra can lay it down rough and all it would need is some touch up work adding stone Walls and choosing correct road textures and I can guarantee sim racers would line up for miles.. Literally!
Now Don't think I am looking for Need for Speed World clone here. Far from it. rFactor: World of Conquest and Glory © would no longer need to fake skyboxes or billboard trees. Lighting would be perfect there is no other word. Clouds would be perfect (not yet implemented but do you doubt it will be exceptional?) You wouldn't have to concern yourself with map edges and collision or clipping errors. Drive out of Bathurst and you would just be in Australia instead of falling through an imaginary world.
Want to talk about immersion to me? Try getting more immersive then the entire earth and 2.2 billion miles into space! And keep this in mind. Currently Outerra has 3 textures.. Dirt, grass and snow and no clouds and one tree model and it still looks like this!
Discuss your thoughts here and on the official Outerra Forums - http://www.outerra.com/forum/
Sim Racers need more representation there anyways.










Reply With Quote
rFactor 2 is still in development. Maybe you can start thinking of it when rFactor 2 is out of the box.


.


Bookmarks